2E 184 - The dragon Grahkrindrog is slain. 2E 182 - Sanguine's dog learns to play " undead", an event which is thereafter spontaneously celebrated by his followers. 2E 182 - Reign of Zebiden-jo, Mane of Elsweyr. 2E 120 - Baroness Viana the Pure becomes ruler of Lainlyn. Second Century 2E 101 - Earliest mention of the Star-Gazers. 2E 27 - Dark Elf assassins chase Reman's loyalists around Red Mountain in Morrowind on luminous Potentate guar steeds, keeping the trained calves in Mournhold. 2E 25 - The Potentate bought several herds of camels for delivery to Versidue-Shaie, as part of the 'Reman desert pursuit' where loyalists were chased by glowing camels from the enchanted barding. 2E 23 - The first Imperial bear cavalry come into by the 10th Legion, walk through Leyawiin's streets each week in a bear parade. 2E 12 - Tjurhane Fyrre publishes Nature of Ayleidic Poesy, an account of his people and religion. 2E 7 - The Potentate sabre cat mounted regiment combed Skyrim for Reman loyalists, killing Solitude's wolves using "magical roars". Though initially only horses, ponies and more earned the special barding and training. 2E 5 - Companies using the new enchanted barding designed by Versidue-Shaie's battlemages received their orders to hunt and kill Reman loyalists. ĢE 4 - Versidue-Shaie establishes the Potentate wolf riders, causing a panic in Shornhelm. The marking of the new era commemorates the demise of the Reman Dynasty and Versidue-Shaie's official assumption of stewardship of the Second Empire. By decree of Potentate Versidue-Shaie, year one of the Second Era begins on the first of Morning Star.This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.First Century 2E 1 - Beginning of the Second Era. I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era.
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